Microsoft Office Tutorials and References
In Depth Information
A visual clue to the function of a user interface object.
An unvalidated requirement.
audience A group of stakeholders intended to view or interact with a prototype.
Audiences fall roughly into two categories: internal and external to the software
creation and development team.
An empty Excel worksheet page that has been prepared for prototyping.
characteristics Traits that define or characterize a prototype. Until recently, high
and low fidelity, in addition to rapid, have been the primary traits of focus. Eight
high-level prototyping characteristics are defined in Chapter 3 of Effective
Prototyping for Software Makers: Fidelity (high-low per prototype content); Audience:
internal/external; stage: early/midterm/late; Speed: rapid/diligent; Longevity: short/
medium/long; Expression: conceptual/experiential; Fidelity: low/medium/high; Style:
narrative/interactive; and Medium: physical/digital.
color key A color palette or graphical representation of the way colors are used
within a prototype or design.
content The elements that make up a prototype, such as blocks of text, branding
elements, icons, graphics, interaction controls, and so on.
design guidelines A set of design rules that inform the design and layout of
screens. They do not guarantee a good design but rather provide guidance to
achieve best-practice designs.
An application that is used to create HTML-based user interfaces.
fidelity Prototyping characteristic: A degree of prototype detail and finish that
conceptually represents real system user interface elements — graphics, text content,
interactivity, functionality, and performance. Fidelity ranges from very low to very
high. Each stage of prototyping contains design elements that can be represented
by a mix of fidelities.